- #DOOM ETERNAL CULTIST BASE FULL#
- #DOOM ETERNAL CULTIST BASE SOFTWARE#
- #DOOM ETERNAL CULTIST BASE SERIES#
While every person and their dog will have their own opinion concerning their difficulty come launch, I thought the puzzles found in DOOM Eternal’s first three levels range from simple to overly head-scratching.
#DOOM ETERNAL CULTIST BASE SERIES#
Rather, they’re put to good use by allowing you to overcome an increasingly challenging series of environmental puzzles. Punch Puzzles to Piecesĭespite my personal feelings, I’m happy Doom Slayer’s new abilities aren’t just for show.
It makes the Slayer appear cat-like his bulky, armoured hands clawing at the wall like a kitten patting its paws at wool. This particular pill is especially difficult to swallow when watching his climbing mechanic. I find it quite odd that Doom Slayer is out there swinging and climbing walls between demon kills, it just doesn’t seem to fit his bad-boy, kill everything persona. I’m not really sold on wall climbing and bar swinging. Dashing is a welcome addition to DOOM Eternal, making ‘getting out of dodge’ during demon firefights so much easier than before. With new environments come new ways to explore said environments.ĭoom Slayer is now equipped with double dash/dash jump, wall climbing and bar swinging abilities. The latter has players blasting away the hordes of hell in a high-tech facility situated atop snow-covered mountains. The former whisks players off to an ancient ruined city, before portal-jumping into more familiar territory. There, players spent the first half of the game traversing the same futuristic space station facility, before arriving in Hell for a short stint.ĭOOM Eternal’s second and third level, Exultia and Cultist Base, differ quite a bit in their respective environments. This is, of course, a radical change to DOOM 2016. Go to HellĮach of the three levels I played was considerably varied in both setting and tone. The cut-scenes were all fairly brief and over within minutes, with much of the world-building and lore dolled out through codex entries scattered around the game world.ĭon’t worry though, DOOM Eternal gets you into the action pretty darn quick once you load that start screen.
#DOOM ETERNAL CULTIST BASE SOFTWARE#
id Software has struck a good balance between focusing on what DOOM is known for - namely, demon-killing action - and trying something a bit different. There’s a greater emphasis on weaving a story here. I also played around in the new Fortress of Doom area, a sort of hub-world that connects each of the levels. What I’ve seen so far though, gives the strong impression this sequel is going to be even more bad arse that its 2016 predecessor.ĭuring my preview session, I went hands-on with the first three levels Earth, Exultia and Cultist Base.
#DOOM ETERNAL CULTIST BASE FULL#
Okay, granted I’ve only played a couple of hours of DOOM Eternal, so can’t really speak about the quality of the full game. If you thought 2016’s DOOM cranked the heavy metal up to 11, DOOM Eternal leaves its hotel room completely trashed and french kisses the bell-hop as it walks out the front door, past the smashed TV on the sidewalk and into the bar next door at 8 am. Let me reassure you straight away DOOM Eternal is more of the same rip-and- tear action you know and love.